Export stitches on the UV map?

Ask about specific settings, like fabric properties, or the difference between the sewing tools. These would be things you would expect to see in a software manual.
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wetcircuit
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Export stitches on the UV map?

Post by wetcircuit » Wed May 02, 2018 5:08 pm

The 3D stitches chokes my game engine so I'd like to export the 2D stitches instead. I can't figure out if this is actually possible. Is there a way to export a UV map with the stitches?
Screen Shot 2018-05-02 at 1.05.18 PM.png
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LoriGriffiths
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Re: Export stitches on the UV map?

Post by LoriGriffiths » Wed May 02, 2018 11:55 pm

Nope, not that I'm aware of. Every single stitch in topstitches are objects. It's no wonder that your game chokes. Blender slows way down, too.

My only suggestion is to take a hi-res model with the topstitching into something like Blender and bake out a normal map. I know, its a lot of work. I don't know why MD won't just use normals for the stitching on export.

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