Export stitches on the UV map?
- wetcircuit
- Posts: 52
- Joined: Sun Jun 21, 2015 1:11 pm
- Location: nyc
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Export stitches on the UV map?
The 3D stitches chokes my game engine so I'd like to export the 2D stitches instead. I can't figure out if this is actually possible. Is there a way to export a UV map with the stitches?
- LoriGriffiths
- Posts: 397
- Joined: Mon Jun 08, 2015 4:39 pm
Re: Export stitches on the UV map?
Nope, not that I'm aware of. Every single stitch in topstitches are objects. It's no wonder that your game chokes. Blender slows way down, too.
My only suggestion is to take a hi-res model with the topstitching into something like Blender and bake out a normal map. I know, its a lot of work. I don't know why MD won't just use normals for the stitching on export.
My only suggestion is to take a hi-res model with the topstitching into something like Blender and bake out a normal map. I know, its a lot of work. I don't know why MD won't just use normals for the stitching on export.
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