Rotate the Viewport around selection or Gizmo

Ask about specific settings, like fabric properties, or the difference between the sewing tools. These would be things you would expect to see in a software manual.
Post Reply
hansolocambo
Posts: 1
Joined: Fri Oct 06, 2017 12:58 pm

Rotate the Viewport around selection or Gizmo

Post by hansolocambo » Tue Oct 17, 2017 4:26 pm

Hi there, and thanks to yall for your precious help !
I was pretty sure, Google being my best friend, that I'd find this somewhere, but can't I can't seem to...
When you work on a quiet big Marvelous scene and you have many objects I find it very frustrating to have this viewport rotating around who know's what. I'd like it to rotate around my click, around the gizmo, or around the current selection. Something logical like ZBrush, Maya or 3DCoat would do for example. Is there any way to configure that ?
Thanks in advance !

User avatar
Lachance
Posts: 4
Joined: Fri Oct 13, 2017 12:50 am
Location: Canada
Contact:

Re: Rotate the Viewport around selection or Gizmo

Post by Lachance » Wed Oct 18, 2017 2:47 pm

Try to 'Frame' your selection with 'F' then it should rotate around it

User avatar
LoriGriffiths
Posts: 369
Joined: Mon Jun 08, 2015 4:39 pm

Re: Rotate the Viewport around selection or Gizmo

Post by LoriGriffiths » Thu Oct 19, 2017 5:52 pm

I'm not sure what the 'frame' with F reference is about, I have never heard of that.

As far as I know, MD 3D scene rotation always uses the 0,0 origin as the axis. Sometimes you can get it to temporarily shift off center, but it always goes back.

User avatar
Lachance
Posts: 4
Joined: Fri Oct 13, 2017 12:50 am
Location: Canada
Contact:

Re: Rotate the Viewport around selection or Gizmo

Post by Lachance » Thu Oct 19, 2017 7:11 pm

F = Focus Zoom

Pretty much any 3D software have this function.
Select any piece you want (2D or 3D), then select the 3D View and Press 'F' -- It'll zoom on it and now your camera can turn around it

Pretty useful, not sure how you never heard of that ;)

Post Reply