Mercenary Uniform

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k.c..riley
Posts: 23
Joined: Mon Jun 08, 2015 10:04 pm

Mercenary Uniform

Post by k.c..riley » Wed Jul 01, 2015 9:37 pm

Hey guys... since there is no work in progress forum here... I thought I would share my new design with you. This is character for a game that I am designing and wanted to use MD to quickly put together the clothing that would be needed for the model. In this case, the character is a plain clothes cop from the future and I wanted to really learn how to use Marvelous Designer, including utilising proxy objects (which I can't seem to remove from some weird reason). Especially on the boots, the proxy method really helped here.

Here are some screenshots from MD, showing the "complete" uniform (I will be taking this to ZBrush for detailing... also I need to fix the tshirt a bit so the back of it isn't so wrinkled... Maybe I should use complete simulation mode to finalise this. would love some feedback on this.
Screenshot 2015-07-01 17.22.51.png
Screenshot 2015-07-01 17.22.51.png (173.16 KiB) Viewed 2160 times
Screenshot 2015-07-01 17.22.42.png
Screenshot 2015-07-01 17.22.42.png (223.17 KiB) Viewed 2160 times
Screenshot 2015-07-01 17.22.59.png
Screenshot 2015-07-01 17.22.59.png (177.96 KiB) Viewed 2160 times
Screenshot 2015-07-01 17.23.18.png
Screenshot 2015-07-01 17.23.18.png (230.8 KiB) Viewed 2160 times
Screenshot 2015-07-01 17.37.07.png
Screenshot 2015-07-01 17.37.07.png (335.75 KiB) Viewed 2160 times
Enjoy.

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LoriGriffiths
Posts: 372
Joined: Mon Jun 08, 2015 4:39 pm

Re: Mercenary Uniform

Post by LoriGriffiths » Thu Jul 02, 2015 3:01 am

Very nice work KC. Thank you for sharing with us.

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k.c..riley
Posts: 23
Joined: Mon Jun 08, 2015 10:04 pm

Re: Mercenary Uniform

Post by k.c..riley » Thu Jul 02, 2015 11:15 am

Anytime... I learned from the best :D

The hardest part is some parts of the clothing is very tight, but since this is for a game, it will not matter...

Btw, do you think we can have a Work in Progress forum? :)

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MarcusLaGrone
Posts: 33
Joined: Sat Jul 04, 2015 9:19 pm

Re: Mercenary Uniform

Post by MarcusLaGrone » Sun Jul 05, 2015 4:08 pm

Looks good. I think it is interesting that you think the back of the shirt has too many wrinkles... One of the things I like about MD is all the wonderful wrinkles so things don't look "perfect". If it is a poly count issue, you might consider creating (not in MD!) a displacement map of all the fine details, but otherwise I think it might be a bit of a shame to lose those details (wrinkles).

--mjlg

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k.c..riley
Posts: 23
Joined: Mon Jun 08, 2015 10:04 pm

Re: Mercenary Uniform

Post by k.c..riley » Sun Jul 05, 2015 9:17 pm

MarcusLaGrone wrote:Looks good. I think it is interesting that you think the back of the shirt has too many wrinkles... One of the things I like about MD is all the wonderful wrinkles so things don't look "perfect". If it is a poly count issue, you might consider creating (not in MD!) a displacement map of all the fine details, but otherwise I think it might be a bit of a shame to lose those details (wrinkles).

--mjlg

Very true... and in reality those wrinkles do appear... I ended up taking the shirt into ZBrush and enhancing the wrinkles a bit by smoothing it down so it is not so prominent... this is for a game so I didn't want them to stick out too much. I am also adding wrinkles because the top of the shirt was too tight.

Here is the zbrush work so far.
Blade Street Cop.png
Blade Street Cop.png (3.83 MiB) Viewed 2133 times

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