I need some advice regarding inner linings and ironing.
I need some advice regarding inner linings and ironing.
if you look at the screen shots you will see what Im trying to do.
I would like to make a gown, which is mounted on a wooden pole. firstly for a render and then later as a game object.
I never used to bother doing interior layers (using the layer clone tool) however I kept coming across people using it for making jackets, so I thought it would be ideal for this.
top picture is the gown with 2 layers, (inner layer is layer clone under, then flip normals)
the bottom row is just a single layer.
however in both types, when changing the particle distance it still looks a mess/z fighting etc. the normals of the layers are facing the correct directions. I tried changing the fabric type, same sort of problem. any ideas?
If you see the images at the bottom you can see the type of look I want to get , nice and flat.
- LoriGriffiths
- Posts: 397
- Joined: Mon Jun 08, 2015 4:39 pm
Re: I need some advice regarding inner linings and ironing.
It is much easier, and less geometry, to simply apply a different material to the front and back. This is possible in MD itself. You can also export your garment with thickness and have two layers in other programs for applying texture.
If you really want two layers in MD, you may want to play with the offset distance settings. Make sure you don't have the Pressure set on either of them, as this will cause problems, too.
If you really want two layers in MD, you may want to play with the offset distance settings. Make sure you don't have the Pressure set on either of them, as this will cause problems, too.
Marvelous Designer Classes: https://www.udemy.com/learn-marvelous-designer/
Marvelous Designer Book: https://understandingmarvelousdesigner.com
Website: http://www.FearlessMakers.com
Marvelous Designer Book: https://understandingmarvelousdesigner.com
Website: http://www.FearlessMakers.com