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how to make morph targets in MD for Daz

Posted: Fri Aug 03, 2018 8:42 pm
by Designer
Hi,
Just getting back into MD after being away from it since version 2.
I made a skirt in MD
Exported it into DS as an obj for dynamic cloth.
so far all is well.

Now I would like to put some morphs in such as legs side way, bend etc.
Can I use that skirt obj in MD or do I have to use the garment pattern?

Can you tell me the sequence to export the avatar file.
Do I need to make an avatar animation?
If I can use the obj file how do I export it

How do i import into MD
How do I export the new sim as a morph target.

I have spent days looking on the web for this process. If there is a tutorial out there I would really
appreciate it.

Lori your tutorials rock!
Rosemaryr Your designs are gorgeous.

Cheerio
Designer

Re: how to make morph targets in MD for Daz

Posted: Sun Aug 05, 2018 2:58 pm
by LoriGriffiths
Thank you for the compliment, I appreciate it. I'm afraid I don't do DAZ, so I'm no help there. Hopefully someone will chime in to help you.

Re: how to make morph targets in MD for Daz

Posted: Sun Aug 05, 2018 8:11 pm
by Rosemaryr
Designer wrote:
Fri Aug 03, 2018 8:42 pm
Hi,
Just getting back into MD after being away from it since version 2.
I made a skirt in MD
Exported it into DS as an obj for dynamic cloth.
so far all is well.

Now I would like to put some morphs in such as legs side way, bend etc.
Can I use that skirt obj in MD or do I have to use the garment pattern?

Can you tell me the sequence to export the avatar file.
Do I need to make an avatar animation?
If I can use the obj file how do I export it

How do i import into MD
How do I export the new sim as a morph target.

I have spent days looking on the web for this process. If there is a tutorial out there I would really
appreciate it.

Lori your tutorials rock!
Rosemaryr Your designs are gorgeous.

Cheerio
Designer
I am not a DAZ user also, but there are a few points that I can address.

If your intent is to use the MD-exported .obj as a dynamic garment inside DAZ (?using the dForce approach?) then you will not need morphs in the garment. That is what dynamic cloth systems are for... natural movement which doesn't need pre-made morphed positions.
If you want to make conforming garments, then you will have to do that inside DAZ. (I don't know the system to do that: in Poser, there is a way to copy morphs from a figure and it's movement poses to a garment, but DAZ....???) You will probably have to ask in one of the DAZ forums on that kind of technical point.
If you are trying to just make a morph target for MD to use in it's simulation, then a simple .obj will work, as long as it has ***EXACTLY** the same vertex count/etc. as the original pose. Just have the original posed avatar with it's garment inside MD, then use the import .obj "As Morph Target" option. Do be aware that radical combinations of movements can easily create issues, such as a combination of a twist plus a bend plus world position change, as MD operates on a straight-line calculation from start position to end position. Thus, an arm or leg will literally turn itself inside out during the sim in order to achieve it's end spot, taking any cloth in the way along with it on it's wild ride.
As to importing an animation *into* MD, I believe the preferred format is .fbx or .dae, but again, that's not really in my ball-court. But having that information may make it easier to find the specific info you need.

(...and, thank you!)

Re: how to make morph targets in MD for Daz

Posted: Sun Aug 05, 2018 9:35 pm
by Designer
Hi Lori and Rosmaryr,
Lori,
I have watched almost all of your tutorials. You are a brilliant educator.

Rosmaryr,
Thanks so much for the valuable info.
I am making it for dynamic cloth. I see that a lot of vendors are adding extra morphs for dForcethat. That's why I was interested in adding more morphs. Having worked in Poser's cloth room I know there can be challenges.
Because I am just getting back into MD I want to keep it very simple. Quality is my most important
goal.
You have given me a lot of great info and I do have a better idea how to move in and out of the 2 programs.

I quite like this forum. It seems a much kinder and informative place. To me forums are really important. Not only are they necessary for information but they create a sense of community.
Have a wonderful day.

Cheerio
Designer

Re: how to make morph targets in MD for Daz

Posted: Wed Sep 11, 2019 4:19 am
by marble
I'm only getting started with MD8 (still attempting to take in various tutorials including the Udemy offering from Lori). I'm also interested in the interplay between DAZ Studio and MD but have decided that creating conforming clothing, even if I were to become skilled at making garments in MD, is not an option. As has been mentioned, dForce is making the conforming option somewhat obsolete.

My intention is to skip the draping inside DAZ Studio completely and just drape inside MD (which is, after all, what it is designed to do and is much better at it than DAZ Studio, notwithstanding dForce). So the route I have been considering is to export as OBJ. However, taking note of the caution about pose complexity, it seems that a better option is to create an animation to go from base pose to final pose and then export that animation, preferably using the MDD format that comes with the Animate2 plugin for DAZ Studio. There are YouTube videos I have watched explaining the workflow.

Finally, export the posed garment back to DAZ Studio where the posed figure awaits. Hopefully it will land on the correct coordinates and fit the figure perfectly. Of course, further pose adjustments once back in DAZ Studio would require going through the whole process again, so all the tweaking needs to be done before export. I have to stress that this is all conjecture at the moment. Others have described the workflow but I am yet to try it for myself.